Burst My Bubble · Concept 1
An AI-avatar performance built around a gameplay discovery hook.
Real-creator UGC, AI-avatar videos, gameplay ads and playables. From concepts and scripts to finished creatives, one production partner helps your UA team keep testing.
AI-avatar videos, from concept and script through production and editing.
An AI-avatar performance built around a gameplay discovery hook.
A different avatar and a competitive angle: every gameplay decision matters.
Your testing roadmap should not be limited by your production bandwidth.
One accountable partner manages briefs, assets, formats, review rounds and final delivery.
Your gameplay, audience and campaign brief shape the concepts, scripts and variations we produce.
Defined QA gates protect messaging, gameplay accuracy, format requirements and brand details.
Get 3 creative angles for your mobile game, with example hooks and a suggested production batch. Built for studios investing $100k+ per month in paid acquisition.
Share your game and, optionally, existing ads. We review the available material and prepare a concise, human-reviewed concept outline for your team.
A concept review, with no purchase obligation. Finished ads and full scripts are scoped separately. We confirm fit and timing by email before preparing your review.
Illustrative brief: a fictional bubble-shooter game with aiming, bouncing shots and limited moves. These are sample hypotheses, not client work or measured winners.
Hook: “The straight shot isn't your only option.”
Show a blocked direct shot, then reveal a wall bounce that clears a cluster. Produce only if the game supports that interaction.
Hook: “One move left. Where would you aim?”
Pause on a real gameplay decision, invite the viewer to choose, then show the result. Test decision-first against result-first openings.
Hook: “Same board. A different approach.”
A creator compares two genuine attempts, highlighting the aiming choice rather than promising an easy win.
Suggested production batch: 3 short gameplay-led videos, one per direction, plus an alternate opening for each: 6 video variants in one agreed aspect ratio. Confirm assets, scope, rights, pricing and schedule before production.
Examples from client engagements, described without names or creative assets. The focus is on the work we handled and the production process.
Relevant when your UA team needs ongoing capacity across several creative formats.
Relevant when you need creative variety with a clear brief and organised reviews.
Relevant when your team has a gameplay idea and needs a partner to take it through production.
These examples describe production work, not measured advertising results. Deliverables, review stages and technical requirements are agreed for each engagement.
Three interactive experiences. Play directly below and explore what we can build for your game.
Choose one service or combine formats around your game and testing priorities.
Real-creator UGC, AI-avatar videos, gameplay capture and motion graphics. Concepts, scripts, creator coordination and finished edits in one workflow.
Playable concepts, interaction design, development and QA, delivered against your agreed ad-network specifications.
New hooks, alternate CTAs, cutdowns, aspect ratios and language versions to extend your creative testing.
Revenxa analyzes competitor mobile-game creatives to identify hooks, messaging, formats and changes in creative activity. Our team uses those insights alongside your game, audience and brief to develop concepts with a clear reason to test them.
Evaluate our creative quality and working process before planning ongoing production. No automatic monthly commitment.
Tell us about your game, audience, testing priority and preferred format. We review your assets and references.
We quote the deliverables, schedule, approval stages, included revisions and usage rights before work begins.
Approve concepts and scripts, review production milestones, then receive finished assets checked against your brief and specifications.
Share results and feedback from your UA team. We scope further concepts, variations or an ongoing production schedule together.
Founder & CEO, Datalogy Software
Datalogy Creative is the mobile-game creative production offering of Datalogy Software Pvt Ltd. We bring together concepts, scripting, creator sourcing, video production and playable development.
Dhawal also founded DNR Game Studio, a separate company that develops and operates its own games. That hands-on game-development experience informs our approach to gameplay, player experience and creative production.
Our proprietary creative-intelligence system, Revenxa, supports research and ideation. Datalogy’s team develops the creative and manages production, with your team involved in the agreed approvals.
Professional indemnity and commercial general liability coverage. Certificates available on request.
Clear expectations make creative production faster.
Yes. We can execute your briefs or develop concepts for your team to review. Your team sets the priorities and approves the agreed direction; Datalogy handles the scoped production. We work on individual projects as well as ongoing engagements.
Yes. We produce both real-creator and AI-avatar videos, along with gameplay-led creatives. We agree on the production approach before work begins, based on your brief, audience, brand requirements and budget.
Share your game link or build, target audience, production needs and any relevant assets or references. Existing creative results are useful if available. We review those inputs with you before recommending concepts, deliverables and the production approach.
Yes. We scope a focused paid production batch around your priority format and brief. The proposal defines price, deliverables, timing, included revisions and usage rights. An ongoing monthly engagement is agreed separately after the pilot.
We quote after reviewing your brief. Format, complexity, creator requirements, usage rights and asset availability affect the scope and schedule. Deliverables, review stages and timing are agreed before production.
We agree on the creative direction before production and define review stages and included revision rounds in the proposal. Changes to approved scope, including additional shoots or concepts, are discussed and quoted before extra work begins.
Usage rights and any raw footage or editable source files are specified in your proposal. Creator, AI-avatar, music and other licensed assets may have different terms. We can work under an NDA and only share your creatives or results publicly with your permission.
Revenxa analyzes competitor creative activity, hooks, formats and messaging to inform ideas worth testing. Datalogy turns those insights into concepts for your game. Results and feedback your UA team shares can guide later iterations. Competitor activity is not proof of CPI or ROAS, and creative performance must be tested.
Investing $100k+ per month in paid acquisition and need more creative production capacity? Share your game and creative priority. We’ll discuss the production approach, scope and timing.